Posts tagged “Warriors of Chaos

My Warriors of Chaos

I am reluctantly selling my Warriors of Chaos Warhammer Fantasy to feed my Warmachine addiction.   I have not played a game with this army for over eighteen months.  I will be keeping my Ogre Kingdoms army, should I get the urge to play Warhammer Fantasy in the future.


Click here to see individual pictures of the army.

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Warriors Magic Phase in 8th Edition

This is a strange topic now, especially having to roll dice for bound spells and the variable amount of casting dice available.  For the benefit of this topic I will assume we have a level 4 and a level 2 both using the Tzeentch lore.  Also we won’t take into account channeling, as an extra dice on average will not be included.

Most phases you will be throwing four dice at Infernal Gateway, with the possibility of removing a unit its a brilliant spell.  The minimum average will be seven strength seven hits, so that nothing to complain about.  Next Flickering Fire of Tzeentch another brilliant spell, you will be probably be throwing two dice at this.

So now with the average casting pool being seven dice, and we have just thrown six dice there is on average only a single casting dice remaining.  Is that second level two sorcerer that I usually include really an option now?  A level one scroll caddy is no longer an option, now that dispel scrolls are treated as other arcane items.  Also bound spells such as Banner of Wraith and Rod of Torment do they have a place in the Warriors magic phase?

Pandaemonium another brilliant spell from the lore of Tzeentch, against a magic heavy opponent such as Lizardmen this is a must to have.  Throwing three dice at Pandaemonium to cast or keep it in play, then two dice at Flickering Fire of Tzeentch and finally four dice at Infernal Gateway that’s a total of nine dice well above average and probably no dice remaining.

Bound spells In seventh edition were primarily used to whittle down your enemies dispel dice, now we need to throw dice at them to cast and therefore this affects the casting dice pool as well.  I really can’t see having more than one bound spell possible now.   However throwing a single dice at these could be an option?  You don’t miscast on a single dice it just crumbles and can’t be used again, plus you don’t give away victory points when it crumbles.

Onto the Infernal Puppet, Tendrils of Tzeentch and Conjoined Homunculus items.  If you are going to have the Black Tongue in the army, then the Infernal Puppet is also a must have item.  These two items alone could shut down your enemies magic phase for the entire battle.   The gifts Tendrils of Tzeentch and Conjoined Homunculus are useful items for increase the casting value, so with these items can we now throw three dice at Infernal Gateway?

So the third Sorcerer what could be his role be in the army?  In  seventh edition he was more than likely a level one sorcerer with two dispel scrolls, of course this is no longer an option.  This is where the Black Tongue argument come into play!   Now that you don’t give away victory points for half wounds using this item no longer gives away victory points automatically on a two wound model.  Therefore is a level one sorcerer with the Black Tongue a devastating option now?  Forcing a miscast and possible killing an enemy sorcerer is always a good thing.   Another reason for a third sorcerer being the channeling, this means that you are now throwing three dice.  So we now have a fifty percent chance of an additional casting dice.  Plus this additional dice could be thrown at a lore of Death spell to recuperate more dice!

Finally the other lores available.  With the casting dice pool being concentrated on with the lore of Tzeentch, then my personal preference is the lore of Death on a third sorcerer.  The lore of Death attribute gives the ability to add casting dice to the pool.  And the Purple Sun is another Infernal Gateway style spell.

Therefore at the moment I will be running a level four and a level two Sorcerer both with the lore of Tzeentch and a level one Sorcerer with the lore of Death.  The items and gifts will be Infernal Puppet, Tendrils of Tzeentch, Conjoined Homunculus and Black Tongue with either the Banner of Wraith and/or the Rod of Torment.

Of course this is only my opinion, I’m sure others may disagree with my ramblings!


D’ Oh

I had a game over the weekend with my eldest son. I played with the Ogre Kingdoms and Tyler played my Warriors of Chaos in a 2,250 point game. The Warriors of Chaos came out on top with a marginal victory, which isn’t bad as Tyler hasn’t played for around three years and only just picked up the Warriors army list before the game!

One thing came up in the game which got me thinking. Tyler cast a spell with his level four Deamon Prince. The spell was cast successfully, yet Tyler picked up a dice to re-roll because the Deamon Prince had Tendrils. I said “Why are you doing that, the spell is cast?“, Tyler replied “Because changing this roll of a one makes it harder for you to dispel“.

D’ Oh…. Bleeding Obvious, yet I had never considered re-rolling a dice for a successfully cast spell, Stupidly in my mind I would only re-roll a dice for a unsuccessfully cast, that being my reasoning for that item being in the list.

Yet Tyler didn’t have any preconceptions behind my reasoning why the item was in the list. Because of this his view having only picked up the army list was completely different to mine. The item says can re-roll a casting dice, so he did.

So a very valuable lesson learnt. Even though you don’t need a re-roll to cast a spell, taking the option could improve the chances of Irresistible Force or making it harder to dispel.

This may seem obvious to others reading this post, but to me at the time it wasn’t.


Warriors of Chaos 2250 points

I have been pouring over the Warriors of Chaos army book recently in the attempt to get my first Warriors of Chaos 2250 point army ready for its first tournament outing in February.  The Warriors of Chaos army book has a lot more effective magic items, gifts, etc than the Ogre Kingdoms and far less restrictions.  Because of the better choices it has taken me a lot longer to build an initial list!

Daemon Prince (575 pts)
Level 4 Sorcerer, Mark of Tzeentch, Tendrils of Tzeentch, Bloodcurdling Roar, Fury of the Blood God, Causes Terror, Fly, Stubborn, The Will of Chaos, Unit Strength 3, Scion of Chaos

Chaos Sorcerer (210 pts)
Level 2 Sorcerer, Mark of Tzeentch, Infernal Puppet, Spell Familiar, Conjoined Homunculus, Hand Weapon, Chaos Armour, The Will of Chaos, Eye of the Gods

Chaos Sorcerer (151 pts)
Level 1 Sorcerer, Barded Chaos Steed, Dispel Scroll x 2, Hand Weapon, Chaos Armour, The Will of Chaos, Eye of the Gods, Lores of Death or Fire

Exalted Champion (190 pts)
Battle Standard, Sheild, The Black Tongue, Hand Weapon, Chaos Armour, The Will of Chaos, Eye of the Gods

Chaos Warriors x 13 (283 pts)
Champion, Musician, Standard Bearer, Banner of Wrath, Shields, Hand Weapon, Chaos Armour, The Will of Chaos

Chaos Warriors x 10 (245 pts)
Champion, Musician, Standard Bearer, Warbanner, Shields, Mark of Khorne, Hand Weapon, Chaos Armour, The Will of Chaos

Chaos Marauders x 15 (95 pts)
Marauder Chieftain, Musician, Standard Bearer, Flails, Hand Weapon, The Will of Chaos

Marauder Horsemen x 5 (110 pts)
Marauder Chieftain, Musician, Standard Bearer, Shields, Throwing Axes, Hand Weapon, The Will of Chaos, Fast Cavalry, Horse Lords

Chaos Warhounds x 5 (30 pts)
The Will of Chaos

Chaos Warhounds x 5 (30 pts)
The Will of Chaos

Chaos Knights x 5 (270 pts)
Knight Champion, Musician, Standard Bearer, Rapturous Standard, Barded Chaos Steed, Ensorcelled Weapon, Chaos Armour, The Will of Chaos, Shield

Chaos Spawn (55 pts)
Causes Fear, Unbreakable, Lurching Horror, Flailing Appendages

Even though the Daemon Prince has a few short comings it is a MUST HAVE for my Warriors of Chaos army.  The Sorcerer Lord on Dragon may be more effective, but I really like the Be’Lakor miniature.

The main problem with a Daemon Prince is that it doesn’t have access to any Magic Items, therefore no access to Dispel Scrolls or Magic Attacks. So to overcome this problem I have included a Level 2 Sorcerer equipped with the Infernal Puppet, this should help keep the Deamon Prince alive. Because the Infernal Puppet is 35 points I couldn’t have a Dispel Scroll, so another Level 1 Sorcerer equipped as a Scroll Caddy to aid in Magic Defence is also in the army.  Yes I know the army is a “Gateway for the Win” build, but what else can you do with a Daemon Prince with no magical attacks, armour, etc?

The Black Tongue is on the Battle Standard Bearer as both hero level Sorcerers are loaded with arcane items.

This list will probably change through out the year, as many “comp’ed” tournaments don’t allow such combo’s as the Black Tongue and Infernal Puppet.  I have also seen Tendrils of Tzeentch banned in some tournaments.

Every thing in the army is painted apart from the Chaos Knights and Marauder Horsemen, currently only have 19 days before its first tournament outing to get these completed.  Plus I want to get at least a couple of practice games in before then.  If I fail in getting the Marauder Horsemen painted for the tournament then I could swap in some Chaos Ogres, but that will be a last resort.



The Black Tongue ?

I have recently been putting together the basis of a Warriors of Chaos army for my next tournament.  The one item that I am struggling over is The Black Tongue.

On first glance it looks like a must have item, at 50 points my plan was to put it on my exalted BSB.  Combined with the Infernal Puppet this could be a lethal weapon.


The reason for it being on the BSB is that both hero level Sorcerers are loaded with arcane items, and my lord is a Daemon Prince which cannot take any magic items.


Then we read the “small print”, owning character takes a wound that may not be saved by any means.  So in order to hopefully remove an enemy wizard I put my character on half wounds giving away around 100 victory points.  If the roll of a 2 on the miscast table removed both the wizard and its mount, then I could understand anyone taking this item.

For example a Dark Elf Sorceress Lord would be around 300 points meaning that I benefit 200 points.  But it all depends on my opponent rolling in my favour on the miscast table, then myself rolling favourablly for the Infernal Puppet.


I could possibly lose 100 victory points for no gain?


Warriors of Chaos 2250 points

This is my first 2250 point Warriors of Chaos army. I am planning on attending a 2250 point tournament in February next year. So hoping I can get the army fully painted in time, well that is the plan.


Daemon Prince (575 pts)
Level 4 Sorcerer, Mark of Tzeentch, Tendrils of Tzeentch, Bloodcurdling Roar, Fury of the Blood God, The Will of Chaos, Eye of the Gods

Chaos Sorcerer (191 pts)
Level 2 Sorcerer, Mark of Tzeentch, Infernal Puppet, Chaos Steed, Hand Weapon, Chaos Armour, The Will of Chaos, Eye of the Gods

Chaos Sorcerer (190 pts)
Level 2 Sorcerer, Mark of Tzeentch, Dispel Scroll x 2, Hand Weapon, Chaos Armour, The Will of Chaos, Eye of the Gods

Exalted Hero (190 pts)
Battle Standard, Shield, Rapier of Ecstasy, Favour of the Gods, Hand Weapon, Chaos Armour, The Will of Chaos, Eye of the Gods

Chaos Warriors x 10 (225 pts)
Musician, Champion, Standard Bearer (Warbanner), Additional Hand Weapons, Shields, Hand Weapon, Chaos Armour, The Will of Chaos

Chaos Warriors x 10 (265 pts)
Musician, Champion, Standard Bearer (Banner of Wraith), Shields, Mark of Khorne, Hand Weapon, Chaos Armour, The Will of Chaos

Chaos Marauders x 15 (110 pts)
Musician, Champion, Standard Bearer, Flails, Light Armour, Hand Weapon, The Will of Chaos

Marauder Horsemen x 5 (110 pts)
Musician, Champion, Standard Bearer, Shields, Thowing Axes, Hand Weapons, The Will of Chaos, Fast Cavalry, Horselords

Chaos Warhounds x 5 (30 pts)
The Will of Chaos

Chaos Warhounds x 5 (30 pts)
The Will of Chaos

Chaos Knights x 5 (270 pts)
Musician, Champion, Standard Bearer (Rapturous Standard), Ensorcelled Weapons, Chaos Armour, Shield, Barded Chaos Steed, The Will of Chaos, Causes Fear

Chaos Spawn (55 pts)
Causes Fear, Unbreakable, Lurching Horror, Flailing Appendages

With 10 power dice, 6 dispel dice and 2 dispel scrolls its a very magic heavy army. All the sorcerers have the mark of Tzeentch.


Warriors of Chaos 1500 pts

I have put together this 1500 points Warriors of Chaos army to play some games against my Ogre Kingdoms army with my son. I have changed the previous list adding the Chaos Knights and Chaos Warhounds. Everything is fully painted except the Chaos Knights and Chaos Warhounds. I just need to add a Daemon Prince and some Chaos Marauder Horsemen to make this a 2000 point army.


Exalted Champion (180 pts)
Axe of Khorne, Fury of the Blood God, Shield, Hand Weapon, Chaos Armour, The Will of Chaos, Eye of the Gods

Exalted Champion (175 pts)
Battle Standard, Sword of Might, Bronze Armour of Zhrakk, Sheild, Hand Weapon, Chaos Armour, The Will of Chaos, Eye of the Gods

Chaos Sorcerer (196 pts)
Level 2 Sorcerer, Mark of Tzeentch, Dispel Scroll, Conjoined Homunculis, Barded Chaos Steed, Hand Weapon, Chaos Armour, The Will of Chaos, Eye of the Gods

Chaos Warriors x 10 (200 pts)
Champion, Musician, Standard Bearer, Additional Hand Weapon, Shields, Hand Weapon, Chaos Armour, The Will of Chaos

Chaos Warriors x 10 (245 pts)
Champion, Musician, Standard Bearer, War Banner, Shields, Mark of Khorne, Hand Weapon, Chaos Armour, The Will of Chaos

Chaos Marauders x 15 (110 pts)
Chieftain, Musician, Standard Bearer, Flails, Light Armour, Hand Weapon, The Will of Chaos

Chaos Warhounds x 5 (30 pts)
The Will of Chaos

Chaos Warhounds x 5 (30 pts)
The Will of Chaos

Chaos Knights x 5 (275 pts)
Champion, Musician, Standard Bearer, Rapturous Standard, Ensorcelled Weapons, Chaos Armour, Shield, Barded Chaos Steed, The Will of Chaos, Causes Fear

Chaos Spawn (55 pts)
Causes Fear, Unbreakable, Lurching Horror, Flailing Appendages