Theory Hammer

Ogre Bruiser Weapon Upgrades

Been thinking about the Weapons and Magic Items for the Bruiser in my 1999 point Ogre Kingdom army. My initial thought was the Skull Plucker (which gives the Bruiser killing blow). Advice given on a few forums advised against it and proposing a Great Weapon as being the better option. I was always aware that characters could have magic items, giving them “Immune to Killing Blow” making the magic item useless.

The Tenderiser is out, because the Bruiser can only take 50 points of Magic Items, and I want the Wrydstone Necklace for the Ward Save.

The Siege Breaker has never been in my thoughts, its a “double edge sword” as enemies Initiative could be higher than the Weapon Skill. The Siege Breaker only real use is against Chariots, etc.

Therefore I used the computer program I developed a couple of months back (original post here) to calculate the best option. Each option was used against a Chaos Exalted Hero with a Shield and 5+ Ward Save. These are the results of combats, the percentage being the number of wins over 300 combats.

Sword of Might 82%
Skull Plucker 82%
Sword of Battle 71%
Sword of Striking 68%
Tenderiser (Without Ward Save) 68%
Skull Plucker (Immune to Killing Blow) 64%
Great Weapon 63%

The Sword of Might is the option to go for, winning a massive 82% of the 300 combats. Funny thing its the cheapest Magic Weapon available.

The Skull Plucker scored 82% as well, but against an enemy which is “Immune to Killing Blow” this is reduce to 64%. As mentioned in my original post the Tenderiser with out a Ward Save is not that impressive. With a Ward Save then the Tenderiser scores 85%, but I haven’t the points on a Bruiser.

The most bizarre result is the Great Weapon coming last at 63%. Just goes to show, don’t always take advice on Forums.

Tyrant with Tenderiser II

The previous post on this topic indicated that the Tenderiser was the option to go for. But I have made some modifications to my computer program and included the Ward Save option. Now the Chaos Lord has a 3+ Armour Save coupled with a 5+ Ward Save. The results now look completely different.

Heavy Armour Great Weapon Killing Blow Tenderiser
Ogre Tyrant 30% 42% 69% 65%
Chaos Lord 70% 48% 31% 35%

The killing blow results are almost identical within 1%, but the Tenderiser is now 15% less effective.

Now we give the Ogre Tyrant a 5+ Ward Save and these are the results.

Heavy Armour Great Weapon Killing Blow Tenderiser
Ogre Tyrant 60% 65% 82% 85%
Chaos Lord 40% 35% 18% 15%

The Tenderiser is now back to being the most effective (increased by a massive 20% because of the Ward Save) and the effectiveness of Killing Blow has increased by a 13%.


  1. Always give your characters a Ward Save. Upgrade options are more effective with a Ward Save. The effectiveness of killing blow was increased by 13% because the Ogre Tyrant had a 5+ ward save and stayed alive longer, therefore increasing the chances of killing blow.

  2. I would still take the Tenderiser over Killing Blow. The effectiveness of both are relatively similar, but there are now magic items that give “Immune to Killing Blow”, also characters unit strength 3 and above are also immune. I haven’t yet seen a magic item that gives “Immune to Ogre with Tenderiser”!

Tyrant with Tenderiser

I was curious how effective the Tenderiser was over the Skullplucker which gives the Tyrant killing blow. So being a computer programmer I decided to write a computer program, this program played a number of combats between an Ogre Tyrant and a Chaos Lord with the characters having various upgrade options.

A typical combat

Ogre Tyrant attacks Chaos Lord.
Ogre Tyrant has 5 attacks, needing 4 to hit and 2 to wound.
Ogre Tyrant rolls 5 4 2 4 2
Ogre Tyrant 3 hits.
Ogre Tyrant rolls 3 2 6
Ogre Tyrant 7 wounds.
Chaos Lord armour save rolls 1 1 5 2 5 2 6
Chaos Lord Armour saves 3 wounds.
Ogre Tyrant kills Chaos Lord.

The Chaos Lord was equipped with Chaos Armour and a Shield giving a 3+ Armour Save. The Ogre Tyrant was equipped with the following.

These are the results of 300 combats for each of the Ogre Tyrant options. The figures show the nunber of combats won as a percentage.

Heavy Armour Great Weapon Killing Blow Tenderiser
Ogre Tyrant 40% 62% 68% 80%
Chaos Lord 60% 38% 32% 20%
I think the results are pretty conclusive. The Tenderiser is definitely the upgrade option to go for. I was surprised how better the Tenderiser was over Killing blow with a massive 12% increase in wins.

I will probably expand and tidy up the user interface of this program, may be also add in a unit combat option. Then at some point release the program to the public, but at the moment I am busy painting ogres.