Tyler and myself went along to Maelstrom for another night of Warmachine gaming last evening. This time we played Mosh Pit because up until now we had only played Mangled Metal at 35 points. We only managed to get a single game in, as we are still learning the rules and what our factions are capable of.
Tyler deployed and went first. His Widowmaker snipers took down my Crusader, Vassal plus a few of the Choir and eventually had a hand in him winning the game by killing my caster Kreoss. Lesson learnt here is that I really need to eliminate the Widowmaker snipers in the first couple turns or reduce their effectiveness. The same thing also applies to the Iron Fang Pikemen who together with the Widowmakers killed Kreoss. The bloody War Dog killed my Paladin when he ran past too close, forgot that dog had six inch exclusion zone!
So where did I go wrong. I think I spent too much time thinking about the scenario and lost focus on the Khador army slowly getting to my Warcaster. For instance the Bastions were down to two damage boxes each, so therefore a couple of shots from the Widowmakers and the Bastions were wiped out. The Bastion unit was split into two groups one protecting the Covenant and the other Kreoss, so both groups died. This unfortunately left Kreoss open to a charge from a unit of six Iron Fang Pikemen, who quickly got a critical knockdown and killed Kreoss. I knew the Iron Fang Pikemen had the critical knockdown ability, because they had killed the Repenter earlier in the game. Should have seen this and put up immune to knockdown by the Covenant. Plus I spent a lot of resources trying to kill the Devastator because it wasn’t going to open up it arms and reduce its armour, this may have been a waste of resources.
Basically I thought I had Kreoss well protected, but I didn’t!!
I am slowly getting to grips with the Vassal and the Choir, even though I did make a load of mistakes with both. Such as moving the Choir out of range of one of my two remaining Warjacks, and not keeping the Vassal protected from ranged attacks. But selecting the correct action for the Vassal and the Choir, then I am getting better. However the Covenant I am struggling with at the moment. The denial of spell casting within his command range is the only thing I tend to do with him at the moment, may be enough for two points?
I also attempted a Trample attack against the Iron Fang Pikemen with my Repenter. But upon re-reading the rules we noticed that light warjacks cannot trample. So I would have and will deploy a little different against the Iron Fang Pikemen in the future and see what damage I can dish out with a Trample attack! Plus I need to spend more time reading the rule book.
The two games I have played with the Bastions I have failed to get them into melee, that is going to change next game! Next week and another game!
I found another local gaming club in the area, the Hinckley Adventure Games Society. Again found this via The Coventry Gaming Forum. Hinckley is a small market town only ten minutes drive from my home. Hinckley Adventure Games Society meet every Sunday evening between seven and ten thirty at the The MENCAP Centre in Hinckley. Sunday is an awkward day for me, as we can be away at the wife’s parents some weekends.
We wanted to find a club where members play Warmachine as well as Warhammer Fantasy, so emailed the club. As it stands some members have started to play Warmachine! A week or two later I stumbled upon one of the member whilst at Gifts for Geeks in Leicester. After a chat all about the club we decided to go along for a visit the next weekend we had free.
So last Sunday we went along for our first visit with our Warmachine armies! The members at the club made us very welcome and all introduced themselves. The Warmachine players all got together to play a six player twenty five point game, it was great fun. There was also a Flames of War game being played and a Role Playing game.
We will definately be attended on a regular basis when we are free on Sunday evenings. Hinckley Adventure Games Society has restored my faith in local gaming clubs!
Played a 27 point game of Warmachine last Thursday evening at Maelstrom. It was 27 points because I haven’t yet got my unit of Bastions to make a 35 point army. It was our first game since only playing battle box size games, so a massive difference in army size. And what is difference it makes.
Having lots of different solos and units all with special rules and actions was a nightmare to remember. For instance I have a Vassal a Choir and Covenant in my army and all of these can give benefits to warjacks and units, along with the spells Kreoss can cast its a lot of things to remember. Along with remembering witch units, solos I have activated already it was fun trying to remember what did what and what I had already done.
In my mind it is a much more challenging game to play at this size compared to Warhammer Fantasy battle. For instance I didn’t cast Defenders Ward with Kresos all game, probably because I was too busy allocating focus to my four warjacks! Looking back I should have cast Lawgiver’s Creed by the Covenant when the Butcher came into range, this would have stopped Full Throttle a spell which Tyler quite likes to cast.
At the end of the evening we still hadn’t finished our first game! At the start of my turn I noticed that I could charge the Butcher with Kreoss, so I went for it. And failed (forgot Weapon Master) and Butcher killed Kreoss in his next turn.
Hopefully a full 35 point game next week, I am off to Maelstrom to get a unit of Bastions!
Myself and Tyler went to Maelstrom Games on yesterday for a game of Warmachine. Here is a quick battle report….
Tyler’s Berserker got into melee with both my Revenger and Repenter. It killed both of the light Warjacks, then blew its self up!! So we now had a bottleneck of three dead Warjacks in the middle of the battlefield next to a wood. There is a lesson learnt here… Don’t run both the Revenger and Repenter so close together so that they both cannot be engaged in melee at the same time.
The battle then turned into a game of chess, with both armies only with a heavy Warjack and a Warcaster. My Crusader got into combat with the Destroyer, losing its open fist in the first phase of melee. This always seems to happen, I have yet to use the Crusader’s open fist in melee!
The Butcher had already used he feat in killing the two light Warjacks, so Kreoss popped his feat and put the Butcher on the deck. Kreoss then failed in killing the Butcher from range with spells. This is where we made a mistake with the rules! We both forgot a Warcaster can spend focus to stand up! So Kreoss fully loaded with focus charges the Butcher next turn and kills him. If we played it correctly then it would have been the other way around.