Warmachine game at Maelstrom
Played a 27 point game of Warmachine last Thursday evening at Maelstrom. It was 27 points because I haven’t yet got my unit of Bastions to make a 35 point army. It was our first game since only playing battle box size games, so a massive difference in army size. And what is difference it makes.
Having lots of different solos and units all with special rules and actions was a nightmare to remember. For instance I have a Vassal a Choir and Covenant in my army and all of these can give benefits to warjacks and units, along with the spells Kreoss can cast its a lot of things to remember. Along with remembering witch units, solos I have activated already it was fun trying to remember what did what and what I had already done.
In my mind it is a much more challenging game to play at this size compared to Warhammer Fantasy battle. For instance I didn’t cast Defenders Ward with Kresos all game, probably because I was too busy allocating focus to my four warjacks! Looking back I should have cast Lawgiver’s Creed by the Covenant when the Butcher came into range, this would have stopped Full Throttle a spell which Tyler quite likes to cast.
At the end of the evening we still hadn’t finished our first game! At the start of my turn I noticed that I could charge the Butcher with Kreoss, so I went for it. And failed (forgot Weapon Master) and Butcher killed Kreoss in his next turn.
Hopefully a full 35 point game next week, I am off to Maelstrom to get a unit of Bastions!