Tyrant with Tenderiser II


The previous post on this topic indicated that the Tenderiser was the option to go for. But I have made some modifications to my computer program and included the Ward Save option. Now the Chaos Lord has a 3+ Armour Save coupled with a 5+ Ward Save. The results now look completely different.

Heavy Armour Great Weapon Killing Blow Tenderiser
Ogre Tyrant 30% 42% 69% 65%
Chaos Lord 70% 48% 31% 35%

The killing blow results are almost identical within 1%, but the Tenderiser is now 15% less effective.

Now we give the Ogre Tyrant a 5+ Ward Save and these are the results.

Heavy Armour Great Weapon Killing Blow Tenderiser
Ogre Tyrant 60% 65% 82% 85%
Chaos Lord 40% 35% 18% 15%

The Tenderiser is now back to being the most effective (increased by a massive 20% because of the Ward Save) and the effectiveness of Killing Blow has increased by a 13%.

Conclusions.

  1. Always give your characters a Ward Save. Upgrade options are more effective with a Ward Save. The effectiveness of killing blow was increased by 13% because the Ogre Tyrant had a 5+ ward save and stayed alive longer, therefore increasing the chances of killing blow.

  2. I would still take the Tenderiser over Killing Blow. The effectiveness of both are relatively similar, but there are now magic items that give “Immune to Killing Blow”, also characters unit strength 3 and above are also immune. I haven’t yet seen a magic item that gives “Immune to Ogre with Tenderiser”!
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